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Vibe-Coding HoloLens

🌐 public · created AE560414 (14.04.2026) · open in the standard editor view · πŸ“½ open as presentation

baumhaus.digital/Making of a digital artefact/Vibe-Coding HoloLens
This semester we will experiment with HoloLens Extended Reality waveguide displays. Using Unity, we will explore rapid “vibe-coding” approaches to prototype immersive experiences that merge perception, joint attention and gaze&point interaction. Participants will learn by building, improvising, and iterating on their own ideas. The seminar is open to all, regardless of prior experience, welcoming anyone curious about XR, creativity, and experimental interfaces. 

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  • Vibe-Coding HoloLens
    This semester we will experiment with HoloLens Extended Reality waveguide displays. Using Unity, we will explore rapid “vibe-coding” approaches to p
    • is_parent What is HoloLens 2 ? πŸ”’
      The HoloLens 2 lens is a transparent glass waveguide with nanoscale diffractive gratings. A tiny laser-based light engine generates the image, the waveguide tra
      • is_parent HW specs πŸ”’ Β·
        HoloLens 2: Qualcomm Snapdragon 850 System-on-Chip; 64-bit octa-core Kryo 385 CPU (ARM8 architecture); 8 cores total; up to 2.96 GHz; 4 performance cores at up
      • is_parent SW stack πŸ”’ Β·
        Windows Holographic / Windows Mixed Reality (WMR) on-device, Microsoft Store and Intune for distribution, and Unity + OpenXR + MRTK + Visual Studio for developm
      • is_parent How to use it πŸ”’ Β·
        There are multiple means of interaction: pointing, gestures, moving around, gazing, voice commands.
    • is_parent Plot twist πŸ”’ Β·
      HoloLens 2 comes with an important strategic caveat: being a closed Microsoft product, its viability is in great extent dependent on Microsoft’s ecosystem and
    • is_parent Vibe Coding πŸ”’ Β·
      In computer programming, vibe coding is a software development practice assisted by artificial intelligence (AI) such as by chatbots (such as Codex or Claude C
    • is_parent (Y)our projects πŸ”’
      Which dream would You like to realize ? Which project would You like to build ?
      • is_parent HoloSky πŸ”’
        0th Bildunginstrument from the Extended Educational Environment suite.Core tech: Hololens2 (will work also without); Unity + OpenXR Plugin; Universal Rendering
        • is_parent Roadmap πŸ”’ Β·
          v0.1: Star database; Movement-under-firmament (with quite some dose of quaternion Algebra :); star selection reticle; constellation highlighting already done Y
        • is_parent Praeludium Stellarum πŸ”’ Β·
          Different stars will be associated to different sounds. By pointing-to / gazing-to ("attending towards") different starts at different moments, the Navigator i
      • is_parent Eye-2-Eye πŸ”’ Β·
        What about using HoloLens to solve the Eye2Eye problem, finally ?
    • is_parent Dev environment πŸ”’ Β·
      In order to develop HoloLens appz, one needs: Windows ;(Unity 2022.3 LTS (e.g. 2022.3.62f3) + Universal Windows Platform Build Support + Windows Build Support